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Silent Hunter 3 Merchant Fleet Mod

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Realtek
Silent hunter 3 commander mod
Merchant fleet management
Mod

Silent Hunter 3 Merchant Fleet Mod 2

reliable 'split in half' ship damage feature that exsists in stock, and changes tot he ships damage model that prevents torpedoes hitting the same area of the ship multiple times from casuing anything other than flodding in that area to become fast. This creates more uncertanty in the way a ship will sink and how fast and how many hits. Plus, the deck gun cannot be simply aimed at one spot on the ship and repeatedly fired. You must actualy damage the ship at or below the waterline in a manner that actualy causes flooding, and large merchants may required dozens of shells. Small arms fire wont damage things larger than small coastals like tugs, as was historicly correct. Additionaly, a new sub damage model has been added which allows your sub and crew to incur negative effects as the result of enemy fire as light as 20mm. This will make surface assults on armed merchants as small as fishing boats and challenging of aircraft to carry more risk than stock. Pixelmon underwater temple. Other features include clickable interiors, new uniforms, visual and sensor adjustments, a new AI, revised ship rosters and new weapon sounds for surface guns. Additionaly, repairs to systems seriously damaged (but not destroyed) which makes more sense, as some types of repairable damage was not nessecarily repairable at sea.

I also would worry they'd continue using their activation process, again on a per computer basis.

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I will get this. I refuse the subscription model for this product.I agree but I'm using the $99/yr subscription on a few computers and I have to wonder how often Microsoft would release what they consider an upgrade instead of an update, again charging full amount for each and every Microsoft product. I hate saying anything Microsoft sells is a good price but their subscription cost is much less than Adobe's.

Fleet

Silent Hunter 3 Merchant Fleet Mod 2

reliable 'split in half' ship damage feature that exsists in stock, and changes tot he ships damage model that prevents torpedoes hitting the same area of the ship multiple times from casuing anything other than flodding in that area to become fast. This creates more uncertanty in the way a ship will sink and how fast and how many hits. Plus, the deck gun cannot be simply aimed at one spot on the ship and repeatedly fired. You must actualy damage the ship at or below the waterline in a manner that actualy causes flooding, and large merchants may required dozens of shells. Small arms fire wont damage things larger than small coastals like tugs, as was historicly correct. Additionaly, a new sub damage model has been added which allows your sub and crew to incur negative effects as the result of enemy fire as light as 20mm. This will make surface assults on armed merchants as small as fishing boats and challenging of aircraft to carry more risk than stock. Pixelmon underwater temple. Other features include clickable interiors, new uniforms, visual and sensor adjustments, a new AI, revised ship rosters and new weapon sounds for surface guns. Additionaly, repairs to systems seriously damaged (but not destroyed) which makes more sense, as some types of repairable damage was not nessecarily repairable at sea.

I also would worry they'd continue using their activation process, again on a per computer basis. I will get this. I refuse the subscription model for this product.I agree but I'm using the $99/yr subscription on a few computers and I have to wonder how often Microsoft would release what they consider an upgrade instead of an update, again charging full amount for each and every Microsoft product. I hate saying anything Microsoft sells is a good price but their subscription cost is much less than Adobe's.

Merchant Fleet Management

  1. Merchant fleet mod 3.2 MFM v3 skin pack All available from subsim.com - these will give an improved atmosphere, improved AI, MANY more vessels to send to the bottom of the ocean, and will just give a much better overall experience.
  2. MERCHANT FLEET MOD - INITIAL RELEASE INFO This mod's designed to replace Stock SH3's paltry merchant roster with a huge variety of surface craft, from motor launches to tramp steamers to fleet oilers.

Silent Hunter 3 Commander Mod

Schnellboot Mod 2 (SBM2) is a stand-alone total conversion for Silent Hunter III (SH3). SBM2 builds upon years of work from the SH3 Modding Community and takes out the 'Silent' from the game title to put the player in the boots of a World War II German 'E-Boat' Commander.





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